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2026-08-05docs: name both plugin versions for cross-server direct messagesSho Sakuma
The badge read `v1.3.0~`, pointing at a Velocity release that does not exist. The feature needs both halves, and the Velocity half first shipped as 1.2.0 inside the unified v1.3.0 release, so a reader hunting for Velocity v1.3.0 finds nothing and cannot tell which proxy build carries the relay. Also refreshes the gradle.properties example, which still showed the versions current when it was written. Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-05docs: correct the cross-server DM server name and two related claimsSho Sakuma
The `@<server>` argument resolves against the server names registered in `velocity.toml`, not the `features.velocityIntegration.serverName` of the destination: PresenceTracker publishes `serverInfo.name` and CrossServerDirectMessageRelay matches the target against the same, so the previous text had it exactly backwards. Following it on a proxy where the two names differ produces SERVER_NOT_FOUND every time, and points the reader at the wrong file to fix. `serverName` still matters, for `{server}` and for recognising local players, so what it does is stated instead. Also corrects two claims made while widening these pages: - `/lcv status` reports only this server's protocol version, not both sides'. The Velocity bug template leaned on it as its most important field, so a reporter would have pasted output that cannot answer the compatibility question. It now also says to run it after a player has joined, since the handshake waits for one - the same caveat the README install steps needed. - Spies see pre-conversion text for direct messages only. Channel messages are converted before the handler runs, so spies get the same formatted string the members do. Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-05docs: correct the website where it had drifted from the implementationSho Sakuma
Several statements were wrong rather than merely thin, and each would have set the wrong expectation: - the conversion example implied romaji replaces the input, when the result is appended in parentheses and both are sent - the handshake was described as happening at startup, when it waits for the first player to join, so a DISCONNECTED status on an empty server read as a fault - cache eviction was called oldest-first, which the unordered in-memory map cannot provide - the Velocity settings table omitted crossServerDirectMessage - ConfigManager was described as reading Bukkit's FileConfiguration, and the settings storage as recovering from a backup that does not exist It also documents behaviour that had no mention anywhere: the `!` force-global prefix, that spy sees channel messages and not only DMs, the nightly build warnings, the overall 1000ms conversion budget that makes api.timeout above it ineffective, and the data files the plugin writes. Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-05docs: drop api.retryAttempts, which no longer existsSho Sakuma
The key is gone from config.yml, but four pages still documented it with a default of 2, so operators would keep setting something nothing reads. Co-Authored-By: Claude <noreply@anthropic.com>
2026-06-17docs: add cross-server direct message referenceSho Sakuma
2026-06-17test: cover cross-server direct messaging; exclude bootstrap from coverageSho Sakuma
Add unit tests for CrossServerDirectMessageManager (send/receive/error/dedup), DirectMessageHandler cross-server display and ReplyTarget resolution, and ServiceContainer wiring to raise patch coverage. Extend codecov ignore list to the plugin bootstrap classes (LunaticChat, ServiceInitializer), consistent with the existing exclusions for runtime-coupled classes (VelocityConnectionManager, command/impl) that are covered by end-to-end server tests. Co-Authored-By: Claude <noreply@anthropic.com>
2026-06-12docs(website): make English the default localeSho Sakuma
Swap the website default locale from Japanese to English. English now lives at the site root (/), and Japanese moves under /ja/. Update locale config, nav/sidebar links, internal doc links, and asset relative paths accordingly. Co-Authored-By: Claude <noreply@anthropic.com>