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Serializing the display name into the legacy text let its color run into
everything after it, and legacy text cannot hold hex colors or hover and
click events, so names styled by other plugins came out wrong. The name is
now spliced into the parsed component instead.
{role} is resolved only when the format uses it, since the default
formats do not and it costs a member scan and a lookup per message.
/lc channel status now shows the same localized role names instead of a
second, hard-coded [OWNER] / [MOD] vocabulary that only one of the two
places translated.
Co-Authored-By: Claude <noreply@anthropic.com>
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Placeholder names were spelled as string literals in three handlers, and
each handler also chose its own way of turning the result into a
Component. Adding a placeholder meant finding every call site by hand, with
nothing to catch a format left without its value.
ChatPlaceholder now owns the names, and each format has an entry point whose
parameters are exactly the placeholders it accepts, so the compiler points
at the callers when one is added. Substitution happens in a single pass, so
a value that itself contains "{message}" is no longer replaced again by the
next placeholder. All three formats now deserialize section signs into
styles, which leaves what players see unchanged.
Co-Authored-By: Claude <noreply@anthropic.com>
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Changing a message format meant taking the server down, because config.yml
was read once in onEnable and every consumer held the value it was built
with. Operators tune these formats far more often than anything else in the
file, and a restart is a disproportionate price for a colour code.
Only messageFormat is applied. The rest of config.yml settles things once,
at startup - which services exist, which commands and listeners are
registered, which files are opened - and none of that can be redone while
the server runs: Paper registers commands only through its COMMANDS
lifecycle event, Bukkit cannot unregister a listener, and the conversion
cache saver keeps no task handle to cancel. Rebuilding the services would
leave the old ones still wired up, so a changed setting the server cannot
pick up is reported back as needing a restart rather than silently ignored.
MessageFormatHolder is deliberately narrower than LunaticChatConfiguration:
taking it says the value is live, taking the configuration says it was
frozen at startup. A holder over the whole tree would hold a configuration
matching no version of the file, since only messageFormat is ever swapped.
Reload reads config.yml more strictly than startup does, because it has an
option startup does not - leaving the running configuration alone. Startup
falls a single unreadable setting back to its default so the server can come
up; reload refuses the file, names every unreadable setting at once, and
keeps what the server already had. A document holding no settings is refused
for the same reason: it cannot be told apart from a config.yml caught
halfway through being written, and resetting every format over that is worse
than doing nothing.
Closes #266
Co-Authored-By: Claude <noreply@anthropic.com>
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Several statements were wrong rather than merely thin, and each would have set
the wrong expectation:
- the conversion example implied romaji replaces the input, when the result is
appended in parentheses and both are sent
- the handshake was described as happening at startup, when it waits for the
first player to join, so a DISCONNECTED status on an empty server read as a
fault
- cache eviction was called oldest-first, which the unordered in-memory map
cannot provide
- the Velocity settings table omitted crossServerDirectMessage
- ConfigManager was described as reading Bukkit's FileConfiguration, and the
settings storage as recovering from a backup that does not exist
It also documents behaviour that had no mention anywhere: the `!` force-global
prefix, that spy sees channel messages and not only DMs, the nightly build
warnings, the overall 1000ms conversion budget that makes api.timeout above it
ineffective, and the data files the plugin writes.
Co-Authored-By: Claude <noreply@anthropic.com>
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* docs: add developer design/architecture guide (EN/JA)
The docs site covered features and reference but had no entry point for
the codebase's design. Add a Developer Guide section describing the
module structure (engine shared kernel, platform-paper, platform-velocity),
the protocol-version compatibility model, and the Service Container /
Feature Gating pattern, so contributors can understand the architecture
without reading the source first.
Co-Authored-By: Claude <noreply@anthropic.com>
* docs: mirror cross-server DM docs into English (#231)
PR #231 added the cross-server direct messaging feature but updated only
the Japanese docs. Port the same additions to the English pages
(configuration, direct-message, velocity, commands) so both locales stay
in sync.
Co-Authored-By: Claude <noreply@anthropic.com>
* style: apply biome formatting to ja.ts sidebar config
The developer-guide sidebar entries were not biome-formatted, failing the
build_docs CI check (format:check). Apply the formatter.
Co-Authored-By: Claude <noreply@anthropic.com>
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Co-authored-by: Claude <noreply@anthropic.com>
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