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| author | Sho Sakuma <me@m1sk9.dev> | 2026-02-01 01:07:01 +0900 |
|---|---|---|
| committer | Sho Sakuma <me@m1sk9.dev> | 2026-02-01 01:07:01 +0900 |
| commit | 77c4f168c0ed9ea77dc667e67bc5db21aa4097fe (patch) | |
| tree | 07522c3ef6f5fe873c61be060eb2085f9ae7d4a3 /docker/velocity.toml | |
| parent | 14cf85817a59a4d8773ae07a861d9e9b468986f2 (diff) | |
| download | LunaticChat-77c4f168c0ed9ea77dc667e67bc5db21aa4097fe.tar.gz LunaticChat-77c4f168c0ed9ea77dc667e67bc5db21aa4097fe.tar.bz2 LunaticChat-77c4f168c0ed9ea77dc667e67bc5db21aa4097fe.zip | |
chore: Support Velocity in Debug
Diffstat (limited to 'docker/velocity.toml')
| -rw-r--r-- | docker/velocity.toml | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/docker/velocity.toml b/docker/velocity.toml new file mode 100644 index 0000000..4d2cd19 --- /dev/null +++ b/docker/velocity.toml @@ -0,0 +1,123 @@ +# Config version. Do not change this +config-version = "2.7" + +# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577. +bind = "0.0.0.0:25577" + +# What should be the MOTD? This gets displayed when the player adds your server to +# their server list. Only MiniMessage format is accepted. +motd = "<#09add3>LunaticChat Debug Server" + +# What should we display for the maximum number of players? (Velocity does not support a cap +# on the number of players online.) +show-max-players = 3 + +# Should we authenticate players with Mojang? By default, this is on. +online-mode = false + +# Should the proxy enforce the new public key security standard? By default, this is on. +force-key-authentication = false + +# If client's ISP/AS sent from this proxy is different from the one from Mojang's +# authentication server, the player is kicked. This disallows some VPN and proxy +# connections but is a weak form of protection. +prevent-client-proxy-connections = false + +# Should we forward IP addresses and other data to backend servers? +# Available options: +# - "none": No forwarding will be done. All players will appear to be connecting +# from the proxy and will have offline-mode UUIDs. +# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this +# if you run servers using Minecraft 1.12 or lower. +# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard +# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are +# unable to implement network level firewalling (on a shared host). +# - "modern": Forward player IPs and UUIDs as part of the login process using +# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher. +player-info-forwarding-mode = "NONE" + +# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here. +# The file is expected to be UTF-8 encoded and not empty. +forwarding-secret-file = "forwarding.secret" + +# Announce whether or not your server supports Forge. If you run a modded server, we +# suggest turning this on. +# +# If your network runs one modpack consistently, consider using ping-passthrough = "mods" +# instead for a nicer display in the server list. +announce-forge = false + +[query] +# Should Query be enabled? Query allows clients to request information about the server. +enabled = false + +# This is the map name that is reported to the query services. +map = "Velocity" + +# Whether plugins should be shown in query response by default or not +show-plugins = false + +[servers] +# Configure your servers here. Each key represents the server's name, and the value +# represents the IP address of the server to connect to. +minecraft = "minecraft:25565" + +# In what order we should try servers when a player logs in or is kicked from a server. +try = [ + "minecraft" +] + +[forced-hosts] +# Configure your forced hosts here. + +[advanced] +# How large a Minecraft packet has to be before we compress it. Setting this to zero will +# compress all packets, and setting it to -1 will disable compression entirely. +compression-threshold = 256 + +# How much compression should be done (from 0-9). The default is -1, which uses the +# default level of 6. +compression-level = -1 + +# How fast (in milliseconds) are clients allowed to connect after the last connection? By +# default, this is three seconds. Disable this by setting this to 0. +login-ratelimit = 3000 + +# Specify a custom timeout for connection timeouts here. The default is five seconds. +connection-timeout = 5000 + +# Specify a read timeout for connections here. The default is 30 seconds. +read-timeout = 30000 + +# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then +# don't enable it. +haproxy-protocol = false + +# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux. +tcp-fast-open = false + +# Enables BungeeCord plugin messaging channel support on Velocity. +bungee-plugin-message-channel = true + +# Shows ping requests to the proxy from clients. +show-ping-requests = false + +# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly +# loses connection to the server without an explicit disconnect message by attempting to fall the +# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You +# can disable this setting to use the BungeeCord behavior. +failover-on-unexpected-server-disconnect = true + +# Declares the proxy commands to 1.13+ clients. +announce-proxy-commands = true + +# Enables the logging of commands +log-command-executions = false + +# Enables logging of player connections when connecting to the proxy, switching servers +# and disconnecting from the proxy. +log-player-connections = true + +# Allows players transferred from other hosts via the +# Transfer packet (Minecraft 1.20.5) to be received. +accepts-transfers = false |
