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authorSho Sakuma <me@m1sk9.dev>2026-08-05 04:51:22 +0900
committerSho Sakuma <me@m1sk9.dev>2026-08-05 04:51:22 +0900
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docs: correct the cross-server DM server name and two related claims
The `@<server>` argument resolves against the server names registered in `velocity.toml`, not the `features.velocityIntegration.serverName` of the destination: PresenceTracker publishes `serverInfo.name` and CrossServerDirectMessageRelay matches the target against the same, so the previous text had it exactly backwards. Following it on a proxy where the two names differ produces SERVER_NOT_FOUND every time, and points the reader at the wrong file to fix. `serverName` still matters, for `{server}` and for recognising local players, so what it does is stated instead. Also corrects two claims made while widening these pages: - `/lcv status` reports only this server's protocol version, not both sides'. The Velocity bug template leaned on it as its most important field, so a reporter would have pasted output that cannot answer the compatibility question. It now also says to run it after a player has joined, since the handshake waits for one - the same caveat the README install steps needed. - Spies see pre-conversion text for direct messages only. Channel messages are converted before the handler runs, so spies get the same formatted string the members do. Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -56,7 +56,7 @@ Paper and Folia use `LunaticChat-<version>.jar`; Velocity proxies use `LunaticCh
1. Place `LunaticChat-<version>-velocity.jar` into the Velocity `plugins/` directory
2. Start (or restart) the proxy
3. Set `features.velocityIntegration.enabled` to `true` in the `config.yml` of every backend server
-4. Restart the backend servers, then check the connection with `/lcv status`
+4. Restart the backend servers, then check the connection with `/lcv status` — the handshake is sent once a player joins, so an empty server reports `DISCONNECTED`
For more detail, see [Getting Started](https://lc.m1sk9.dev/docs/getting-started).