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| author | Sho Sakuma <me@m1sk9.dev> | 2026-08-05 04:51:22 +0900 |
|---|---|---|
| committer | Sho Sakuma <me@m1sk9.dev> | 2026-08-05 04:51:22 +0900 |
| commit | 7e791eaef4e838f590585ab4dc3a3c0e6e7f0972 (patch) | |
| tree | ed5510c8737c13728dbfcf5b360b385fd2652f6b /gradle/wrapper | |
| parent | 89c8e68341b0ff9cb3c69f0ff6e4c34bbec43ae9 (diff) | |
| download | LunaticChat-7e791eaef4e838f590585ab4dc3a3c0e6e7f0972.tar.gz LunaticChat-7e791eaef4e838f590585ab4dc3a3c0e6e7f0972.tar.bz2 LunaticChat-7e791eaef4e838f590585ab4dc3a3c0e6e7f0972.zip | |
docs: correct the cross-server DM server name and two related claims
The `@<server>` argument resolves against the server names registered in
`velocity.toml`, not the `features.velocityIntegration.serverName` of the
destination: PresenceTracker publishes `serverInfo.name` and
CrossServerDirectMessageRelay matches the target against the same, so the
previous text had it exactly backwards. Following it on a proxy where the two
names differ produces SERVER_NOT_FOUND every time, and points the reader at the
wrong file to fix. `serverName` still matters, for `{server}` and for
recognising local players, so what it does is stated instead.
Also corrects two claims made while widening these pages:
- `/lcv status` reports only this server's protocol version, not both sides'.
The Velocity bug template leaned on it as its most important field, so a
reporter would have pasted output that cannot answer the compatibility
question. It now also says to run it after a player has joined, since the
handshake waits for one - the same caveat the README install steps needed.
- Spies see pre-conversion text for direct messages only. Channel messages are
converted before the handler runs, so spies get the same formatted string the
members do.
Co-Authored-By: Claude <noreply@anthropic.com>
Diffstat (limited to 'gradle/wrapper')
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